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Author |
Thread Statistics | Show CCP posts - 22 post(s) |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
325
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Posted - 2012.10.22 17:26:00 -
[1] - Quote
Well I asked for an update to plans for FW. Almost exactly as was initially presented with only minor inconsequential tweaks, exactly as anticipated/feared.
"...was the culmination of our dialogue with the FW community up to that point." There was dialogue Certainly news to me and I have been all over, inside and at one with practically every FW thread the past four years .. the changes Inferno brought more or less proved that the extent of communication going from community-to-CCP is limited to tallying cries/moans as the people wanting something for nothing will always be in majority, in Eve as in real life.
"..but players have been telling us that the situation is degrading faster than we had expected." Told you that before the damn changes even went live, doesn't take much logic to deduce which option a person will opt for if one will yield limitless funds and the other "merely" intermittent fun.
"The actual multiplier numbers for the LP gain bonuses have been adjusted since we posted the original plan to increase the benefit at Tier 5 somewhat." Good, thought you might turn your back on the Shakorites. Assuming this WZ control is the same as before .. how the hell do you propose Amarr will ever get more than Tier2 .. vast majority of enemy systems are way out in the sticks behind a bazillion bottleneck systems. Once more, because it obviously didn't register the last 50 times I said it in the past 4 years: Sort the Amarr/Minmatar map. Failing to do so means that Amarr will always be fighting uphill even when numbers are 'equal' .. wasn't that important the first four years but now that you implement very direct and tangible benefits ...
"This is in place to provide diminishing returns and to compensate for the increased LP gain from the new tier system." You didn't check your logs at all, did you? Do a search for LP currently in wallets in the bloat militias .. maybe, just maybe if something cataclysmic happens this will have the desired effect, but the smart money is on the bloats spending the 1% of their current LP hoards to get 5x buffer for their systems, massive LP gain increase (which will count for defensive I'd wager) and even more security as their enemy pulls stakes and quits FW in disgust.
"Add new LP rewards for defensive plexing at a reduced and variable rate..." and "Add new LP rewards for defensive plexing at a reduced and variable rate." Swapping offensive farming for defensive farming complete with exchanging the brick wall of the bloats with one made from titanium reinforced concrete .. good move. That will really set things in motion!!!!! 
PS: Inferno did not in fact revitalize FW, it killed it dead within a fortnight (3 weeks on the outside). The hordes of players joining did so pad their wallets, some left again after their targets were met while others remain to this day. "Nay sayer!, I hear you cry .. check your logs, how long did it take for the grand strategy of putting everything into vulnerable with no contest and farming it into oblivion before a mass-flip to evolve .. 14-16 days. PPS: You will of course erase the past nine months of fail by resetting both fronts so people get to actually fight for the massive benefits that system occupancy will have .. right?
Thank you for vindicating all my doom'n'gloom. Saddens me on the behalf of FW that I was not proven wrong though  |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
326
|
Posted - 2012.10.22 18:08:00 -
[2] - Quote
X Gallentius wrote:....Front is going to stagnate a bit ... A bit .. did you read the same blog as I did, they are doubling (2x) buffers/upgrades and decreasing bleed by a whopping 80% .. that is a factor ten compared to current, Have fun plexing that down when defender gets points for being AFK on top 
Systems held after DT will not flip in the foreseeable future, will be nigh impossible to do, so map tomorrow will be as static as null has been for the past year+ (excepting renter/sheep changes).
As for pew increasing .. I checked the data and the spike didn't really happen until the farm was running which means that it is millionaire-fights (as opposed to bum-fights before) .. all FW boards should move the digit in the kill value one or two places to the left. ... hahahahahah  Personally never took pleasure in killing, was purely out of service (RP) and quite frankly see no point in it if it has zero effect on anything which is what infinite ISK (effectively) means. War without recognized costs is just a slaughter (ref: WWI).
What scares and annoys me is that this is supposedly the last iterative pass for the time being, tweaks here and there probably but what they push on the morrow is what you have to live with for the next two or three years .. not really seeing it.
By the way, CCP: Are you going to develop the storyline at all? Has been completely frozen for ages. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
326
|
Posted - 2012.10.22 18:18:00 -
[3] - Quote
CCP Fozzie wrote:Tomorrow is definitely not the last FW patch in the near future. We're still releasing another set of changes in Retribution at the very least. But the system being implemented will be set in stone as it were, yes? So will those future patches be more than the NPC/ Plex changes and tweaks to the various spreadsheets .. that is my concern, because I frankly don't see how switching from swarming Zerg mechanics to a bunkering Terran ditto will do much for FW when it comes to fun/gameplay.
CCP Fozzie wrote:And as for the storyline, all I can tell you is that I'm very excited about what I know is coming, and I'm not privy to all of the secret plans. Don't know your sensitivity, you could be one of those people who get faint at the mention of a new iphone coming out even when knowing it will be more of the same .. just saying  Otherwise, good to know. Maddening neglect on that front so will be happy that anything is coming really ..
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
329
|
Posted - 2012.10.22 19:31:00 -
[4] - Quote
Caellach Marellus wrote:...It stops missions being the primary LP source in FW post changes. You really that naive?
+225% LP for maxed tier which two militias will have pretty much 'forever' due to defensive LP and buffer/bleed, gives you some 70-80k LP per mission .. with no announced changes or policy in regards to missions you use militia alt/main to collect and pop missions while running them in non-militia alt (officially not allowed but to my knowledge not enforced). Not as much as cash-out system of today, but combined with defensive farms the amount of total LP generated should be roughly the same.
Poison pills in missions that can only spawn in hostile space .. that is what it would look like if missions were not supposed to be the primary income.
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
329
|
Posted - 2012.10.22 20:23:00 -
[5] - Quote
Ranger 1 wrote:..Personally I believe the largest payouts possible should be for killing rival faction pilots, not territory games, but I know that is difficult to keep free of alt exploitation. Would be possible if it was moved inside plexes. Slap a x4-5 (or MOAR!) modifier on LP-for-Kills inside plexes, logistics of needing to manually eject to give alt ship to blow up (one or other probably can't dock) combined with needing to be able to access a size restricted plex would keep abuse at bay (mostly ).
Could probably throw some modifier into system upgrade paths as well .. but pew does not seem to be the focus FW from a design standpoint so 'meh'  |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
331
|
Posted - 2012.10.23 09:38:00 -
[6] - Quote
Deerin wrote:..But this pattern will just turn into a snowball, which will end with a permanent T5 holding minmatar militia... Welcome to my world, been trying to get this point across to the decision makers in Iceland for years so all I can say is "good luck with that", the geography and "starting point" is stupidly lopsided on our front. The result of existing lowsec having been hijacked to serve FW instead of the Caldari solution which spawned an entire region tailor made for the purpose.
Edward Olmops wrote:They MUST have considered this!... You'd think. As I said, I have been requesting a revision of the Amarr/Shakorite map for what is literally years .. was bad before when it was just for honour/glory/RP but after wallets entered the picture the end result became a foregone conclusion.
Edward Olmops wrote:Just realized my post sounds a bit pessimistic. ^^.. Logic has a tendency to come across that way, so don't fret 
Human behaviour, especially when massed, is not rocket science .. predictable is what we are.
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
331
|
Posted - 2012.10.23 11:41:00 -
[7] - Quote
Andski wrote:It's better for them to take the hatchet to the massive LP faucet and then address any imbalances in future iterations than to delay fixing the massive LP faucet because of imbalances that a fix is likely to create. ~hth~ It would have been better if they hadn't launched the abject failure in the first place, over-incentivization leads to one thing and one thing only .. always has and always will. Not even possible for them to call "20/20 Hindsight" because we bloody TOLD them what the result was going to be immediately after their FF presentation which as you recall was what launched with only a minute adjustment.
Now they want to move the farm from offensive to defensive. LP over time will drop but that is about it and in the process they will more than likely create a 2 militia system where no one in their right mind (ie. such as me as a RP'er) would ever join the downtrodden.
Let me give you a snapshot of how metro (doesn't get more backwater than that) will look 3 months hence: Dominant militia will perma-farm all systems using alts in enemy militia to offensive plex (getting LP) while main/alt defensive plex same system after the fact (getting LP). Can be done in near perfect safety as travel time for legitimate enemies is insane 'out there', biggest threat will be from other farmers/wanna-be pew'ers who accidentally shoot the farming alts.
Had thought and even expected that the threads went up early so that they could get gauge the weather and get ideas to flesh out a solid system, but apparently all they were for was to say that there was dialogue .. ******* tricksy politician's scheme if ever I saw one. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
334
|
Posted - 2012.10.24 09:37:00 -
[8] - Quote
CCP Fozzie wrote:For the purposes of that formula the systems are capped at 100% vulnerable. the "133% vulnerable" thing is just behind the scenes and affects how many plexes it takes to being a system back down from vulnerable until we get the cap in place. So the plan is to remove one of the most intense fighting experiences in Eve when d-plexing can no longer be used to stop a bunker-bust fleet? It should be 100%, no overflow .. nothing .. just straight up 100%. Defender has docking privileges so easy as hell to grab a shiptype and head to a plex where the 'normally' upshipped bunker fleet can't bring the blob to bear .. but then that whole argument will be moot if the plans to 'simplify' plex restrictions go through.
Gizznitt Malikite99 wrote:It really looks like deplexing is only valuable in highly contested systems, which will reward PvP in these systems... Systems will no longer remain 100% vulnerable for extended periods of time, as there is little benefit to the attackers to leave it that way! How do you reckon it will benefit PvP in near vulnerable systems, has the embrace of the farming life that everyone made themselves guilty off the past 9 months not taught you anything? The defender wants to have an enemy plexing a highly contested system as it means he gets more LP/hr, just as the enemy wants the defender to plex in same system to keep the LP flowing .. if both parties have an interest in the other doing their thing then the end result is less PvP.
Not that it will happen of course, because we human players all act 100% in accordance with CCPs models and we'd never think of having both the defender and the attacker be controlled by the same person to maximize profit .. we also would never set aside an area to be farmed in such a way in perpetuity by eliminating anyone entering that might be a threat to the bottomline (most likely allies responding to map flare).
The mere fact that the farm lobby managed to convince CCP that incentives were needed for fighting the actual war is what hurt FW the most. Low enough and you might as well not have bothered, high enough and all fighting ceases as guns are made into plowshares. We already had our danger pay with massively discounted navy hulls, all they needed to do was add more monopolies to the FW store and perhaps tweak some other LP requirements. Most mission farmers would not survive the coming NPC changes which will eventually be applied to all FW rats
Hans Jagerblitzen wrote:I can understand that in theory, one side earning more isk would lead to a dominant power group that cannot be defeated, but there's simply too much practical evidence to the contrary that has accumulated over the past few months.... I see that fullblown plausible-denial politicians syndrome has set in. - How do you explain the fact that Shakorites have had tier4 with easy tier5 spikes practically from beginning .. only hiccup the rust worshippers experienced was the massive blob that temporarily joined Amarr .. or in other words EXACTLY AS PREDICTED BY ME AND MINE PRIOR TO RELEASE. Connecting dots and predicting human responses when massed is not strenuous in the slightest. Try it, start with the connecting bit .. sure you can borrow a smaller siblings coloring book 
The changes in Inferno should not have been made without the 99% other changes, you know the ones that will actually impact the way the war is fought in ways other than to dictate the wallet expectations .. had NPCs, Plexes, Geography and worthwhile upgrade paths been in place before FarmVille was released .. but too many forces with agendas and CCP too damn eager to please someone, anyone, out of shame and guilt from their failed WiS launch.
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
334
|
Posted - 2012.10.24 12:40:00 -
[9] - Quote
roigon wrote:Does this mean that in an identical fight the pilot who is a member of a faction with a higher tier will actually get more LP for the kill? That is the way I understand the modifier, it is basically applied whenever LP is awarded .. some doubts as to whether it applies to defensive LP but see no reason for it not to given the way it is done.
"Winners" must be given every advantage so that they can be used as a beacon of hope for any who might follow! (read: lets all pile into whatever militia comes out on top).
Bad Messenger wrote:Quote:A cap on Victory Points in Factional Warfare systems has been implemented. At this time the cap is 100 VPs past whatever threshold is needed to make a system vulnerable. Where is that quote from, better not be legit or defending bunkers becomes even more futile unless one has a blob on stand-by (bust fleets only roll when numbers are present, because *ugh.EHP.grind*). 100 VP is what, a medium plex? So one is looking at a minimum of 15 minutes if plexes are to be used to deny a bunker bust . 15 minutes just happens to be the average time it takes to drop a bunker with todays tier3 BC swarms and/or 1-2 dread drops.
This months (and previous) theme as dictated by my brain: Blanket incentives in FW is BAD. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
336
|
Posted - 2012.10.25 12:02:00 -
[10] - Quote
Yuri Intaki wrote:Ranger 1 wrote:FW IHubs are much easier to take than those in null, it's not really that difficult or time consuming. Taking them out hasn't gotten any more difficult either post patch. I realize the Gallante/Caldari side of this failed to capitalize before the patch, but what's keeping those systems in a vulnerable state now? Nothing is keeping them in vulnerable state because CCP figured making it possible to defend whole space with few atrons in couple of hours to put them out of vulnerable was "only fair, given the changes". And even in best of cases with tier 3 bc fleet, you are looking at about 20 minutes per ihub so it would only take 26 hours to bust all ihubs in some fantasy land where you will have a fleet going for all this time and not get hotdropped by every bored entitity with a titan bridge out there (and they are a legion). Why dont you learn a bit about actual reality of FW before spouting crap out of your arse. Which forces me to ask CCP once again: Why is it that the sovereign Empires allows hooligans with guns (poddies) to move genocide-scale hardware around and paradrop troops (bridges) freely with no repercussions or costs involved?
Would love to see the diplomatic fallout if the Chinese were to do a sail-by of San Francisco with a battle group unannounced and unasked. The Iranians had to defang a lowly destroyer before they were allowed to even use the suez-canal post Gaddafi ..
Disallow all bridge activity into Empire space. Remove all offensive and defensive capabilities of supers in Empire space (null wants the logistics option so they can keep that ). |
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
336
|
Posted - 2012.10.25 12:48:00 -
[11] - Quote
Tarunik Raqalth'Qui wrote:Disallow Titan bridging in Empire: YES. Titans can't doomsday in Empire, so why can they bridge? Disallow Black Ops bridging in Empire: I'm not so sure on this one, don't see a good argument against it.
Defang supers in Empire: is it really that hard to defang a tackled super under the current system? Was thinking that Covert cyno's are different from vanilla ditto and jumping is different from bridging (code perspective), so should be possible to leave one (covert) as is while restricting the other .. but yeah, coverts are a non issue.
Ever tried 'defang'ing' the basic super blob (they are so rarely solo that using it as basis is counterproductive) using only assets available in low-sec? Answer is that you can't, it is simply not possible which leaves only the batphone .. and I for one am not happy with low-sec being treated as a base extension of null.
Remove super immunities and lock down Scarrier drone bays when in Empire .. simple as that. Makes moving super-blobs across the map through Empire a tad more dangerous (effectively risk free as is by using SD cyno alts) and brings the need to think back to the logistics part of military operations as support fleets will only be able to exit low-sec by way of Titan but not enter.
Not relevant to this thread though, so will save it for the Sov 8.0 threads that ought to arrive SoonGäó. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
336
|
Posted - 2012.10.25 17:38:00 -
[12] - Quote
Not sure if CCP are exercising favouritism, to me it looks a lot more like ignorance and ineptitude.
I mean what possible purpose (favouritism wise) would crashing all navy markets, allowing stockpiles worth trillions of ISK in LP and merchandise to accrue, making hundreds (PvP'ers from all 4 militias) leave FW and force their own Devs to dust off the dropped ball in an attempt to fix **** again/again .. serve?
But by all means, if feeling victimized is what gets you the jollies then knock yourself out .. think you are fooling yourself and attributing way too much intelligence/strategy/planning to the work put into FW up until the YtterbiumGÖÑFozzie robot came online.
Ranger 1 wrote:Except, of course, that none of that is true as is evidenced by what the Amarr did (and are still doing while you sit there and complain).  .. The previous point that Black Rise and the rest of that FW area has a lot more bored external forces waiting for "da lulz" within range is correct .. we are talking Jita neighbourhood for Goddess sake so most of null probably has a Titan permanently stationed in range of the area. |
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